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| #include <glew.h> #include <glfw3.h> #include <iostream> using namespace std;
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode) { if(key==GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); std::cout<<"ESC"<<mode; }
int main(void) { if(!glfwInit()) return -1; GLFWwindow* window = glfwCreateWindow(640, 480, "hello world", NULL, NULL); if(!window) { glfwTerminate(); } glfwMakeContextCurrent(window);
glfwSetKeyCallback(window, key_callback); while(!glfwWindowShouldClose(window)) { glfwPollEvents();
glClearColor(0.2, 0.3, 0.3, 1); glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex3f(0, 1, 1);
glColor3f(0, 1, 0); glVertex3f(-1, -1, 0);
glColor3f(0, 0, 1); glVertex3f(1, -1, 0); glEnd();
glBegin(GL_POLYGON); glColor3f(0.5, 0.5, 0.5); glVertex2d(0.5, 0.5); glVertex2d(1, 1); glVertex2d(1, 0); glVertex2d(0.5, 0); glEnd();
glfwSwapBuffers(window); } glfwTerminate(); return 0; }
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